Another day, another Landmark video.
Here's the bullet point rundown:
- Huge, giant world
- Procedurally generated
- Five environments
- Hot Volcanic (Lavastorm)
- Cool Forest (Qeynos Hills)
- Arid Desert (Ro)
- Colorful Deciduous Forest (Feydark)
- Snowy (Everfrost)
Well, it seems we need the "huge", "giant" world because "there always needs to be something for people to go explore through" and it has to be procedurally generated because if they'd handcrafted it they way they did Everquest and EQ2 "it would just take way too long and people would consume that content long before we could create more of it". Hmmm.
So do we conclude that the "content" of Landmark is territory and that the act of exploring said territory will consume it? Is that consistent with the emphasis previous videos gave to building and creating? Is there any need for a vast world to explore if the main thrust of the game is building structures, which almost by definition tend to remain where you put them?
a) The game is called "Landmark"
b) It's marketed as a game, not a utility
c) The premium pre-release Pack offers as one of the highlights "a 48 hour or more headstart into Open Beta ensuring ... time to find amazing new claims".
d) By the time Landmark officially launches it should include combat, achievements, titles and an economy.
A pure MMO Construction Set presumably wouldn't need "content" or gameplay at all, so this must be a game first and a construction set only incidentally, unless, like Neverwinter Nights, the Game and Toolset parts come separately, something that hasn't been suggested. Yet.
Not just a game either but one with a competitive element. I'm having trouble not thinking of it as a corporate version of Wurm Online, which is an intriguing, if slightly terrifying image.
Also, wasn't the idea that we could build anything we fancied, not just things that might exist in Norrath? I seem to remember there being something about a SciFi setting and maybe a contemporary one. Did I imagine that, because if not, don't these five environments offer a somewhat limited palette? Or are they purely for the "Only In Norrath" segment that feeds into EQNext? That would at least explain the constant referring back to pre-existing Everquest zones.
It seems the more they tell us about Landmark, the less clear it becomes what exactly it is, which makes it somewhat difficult to decide whether to spend $20, $60 or $100 or just pass on the whole thing until the finished version arrives for free. I haven't stumped up for any of the Founder's Packs yet but the time for getting down off the fence is fast approaching. John Smedley is now suggesting a mid-late January start for Alpha rather than the end of February.
Oh well, I guess it's only money...