|High heels, really?|
It's no expense spared, too, and given they've not long funded a devastating war, the coffers of Divinity's Reach run surprisingly deep. Makes you wonder about Krytan tax rates. Maybe it explains all the piracy in the farmlands and sullen insurrection in Ebonhawke. Anyway, wherever the gold is coming from there's enough of it to pay for state-of-the-art clockworks to replace the entire City Guard.
Logan Thackeray's not best pleased. Put that down to professional jealousy if you will, but he'll probably be proved right. Handing your entire state security apparatus over to a bunch of mechanical toys could be described as a brave decision. That or insane.
Where do these things come from, anyway? Who designed them? Who manufactures them? Were they adequately trialled before being put into service? Who'll be held responsible when, as they inevitably will, they run amok?
Jeromai has an intriguing theory about what's going on. Me, I just want my balloon.
|Carpentry not clockwork|
No, what good would that be without a fleet of hot air balloons distributed across the entirety of civilized and uncivilized Tyria (Orr always excepted, the undead being notorious party poopers), to ferry anyone with nothing better to do back to the Capital for fun and games at the City's expense? The Court of the Sun King had nothing on this.
Still, it's not my money. Why should I care? I get a balloon!
I escorted dignitaries. I drove off sky pirates. I
|No Bandits, No Pirates, No Centaurs|
Still not got my balloon, though. On to the next stop.
Back up through Sparkfly Fen, heading north once more into Bloodtide Coast. A quick visit to the bank in Lion's Arch to empty my packs then out into Northern Kryta. Gendarran Fields and Harrathi Hinterlands all passed under my weary paws (charr ranger on a mission - got to have balloon to bat about). In the end there was nowhere left to go and still no balloon. I opened my map and waypointed to Caledon Forest and there, after nearly a full day's traveling, finally I received my reward.
Was it worth it? Hell yes! It's a balloon on a string!
|I prefer Travel Faciitator|
It was certainly a lot more to my taste than the current favorite Jubilee pastime, zerging the Pavilion. Which, naturally, I'm also doing because, loot.
I can only stand it in short bursts, no longer than three or four boss pairs at a stretch. Necromancer is my farmer of choice for this one; laying down Marks and Wells gets credit on everything and Death Shroud means she hardly ever dies even in massive AE storms. The most difficult part is fighting through the lag to get to the chests. I missed three yesterday because I couldn't even find them in the crowd.
The Queen's Gauntlet I did only once. I won right on the timer (I was downed when it kicked me out but I got credit for a win). Not felt any desire to try again, despite the stacks and stacks of Entrance Tickets piling up in my bags.
Overall, I give The Queen's Jubilee installment of The Living Story an A* for graphic design, a B- for content and an F for logic, consistency and making any kind of sense at all.
Come to think of it, those grades could stand for the whole of GW2.